Author: Loktofeit


What is a Criminal? What are Criminal acts?



A criminal is a player that has committed criminal acts against fellow adventurers. They are easily recognized by their red glow.

Criminal acts include:

  • Attacking non-criminal players more than twice
  • Killing non-criminal players
  • Looting a player’s corps, even if they are a criminal

Note: If a criminal had looted items from you, you can take those items (and only those items) back without being flagged a criminal. Your items will be highlighted blue in their corpse inventory.



Town access and Criminals

Traveling the main town areas is possible if you avoid the guards. Once a guard spots you, you’re captured and off to jail. While this makes turning in quests rather difficult, it is still possible with some planning and sneaking around.

The Slums

The Slums

There is a section of town that criminals can travel free of guard harassment. The Alley of the Ones who Blended in Twilight, commonly known as “the slums”, is a relative safe haven for criminals, although they still need to keep an eye out for other players that can freely attack them.

The cloak room (warehouse), item merchant, union clerk and other useful NPCs can be found in the slums. Those familiar with Ultima Online in the early years will find the atmosphere of the slums very similar to their experiences in Buccaneer’s Den.



How do I check how long I will be a criminal?

There is a monk in Twilight Alley which will give you an indicator of how much time you have remaining – not an exact number but he gives 3 degrees of severity (0-24hrs, 24-72, 72+) (source: TSR-MattG)

The Monk’s name is Statham and he is located not far from the Maiden of Isic. His replies are a bit cryptic, so here’s the translation for you:

  • “You have less than a half a day” (Under 6 hours)
  • “You’re… Not even close” (6-72 hours)
  • “You probably have a grudge against the world” (72+ hours)

Completing Quests

The game is purposefully designed so criminals cannot (or cannot without difficulty/help) complete certain quest lines. This is a drawback of being a criminal, and allows lawful players an advantage to progression. The quest NPC is town is still accessible to criminals but can be dangerous to get to. There is an NPC in the the slums that also offers quests, but it is a limited set of them.



Hey, ma? I’m in jail!



A criminal in jail

When a criminal is captured by a guard, they are hauled off to jail to serve time for brazenly wandering among the kind and good folks of town. There they serve out their sentence and then are let loose on the general populace once more.

There are a couple of ways to leave jail, and this is where it starts to get weird.

Talk to the rat
There’s a rat on a chest that you can speak to in order to leave jail. However, if you speak to the rat before your time is up, he resets your timer… and the timer of everyone else in jail.

Escaping jail
In a room off to the side of the main jail cell there is a toilet with an opening large enough for a person to fit through. No, I’m not making this up. 🙂

Paying bail
If a criminal has five or more bounties on them and they are sent to jail, their bail is set at 2x the bounty they had on their head at the time. It is possible to lower the bail by periodically talking to Elenora, the Correctional Bureau NPC. Also, for some reason, the criminal no longer fits through the toilet when jailed with five or more bounties on them.

Escaping through the toilet

Criminals can escape jail… through the toilet.

The above information is also available in the Wizardry Vault FAQ section. For more information about Criminal status, read our Seeing Red article.