Author: Draconic

Races

The first thing you will need to know is that while there are 5 races only 3 can be either female or male. These races are Humans, Elfs, and Porkuls. The other two races are Dwarfs (Males only) and Gnomes (Females only).

Here is each race’s starting statistics.

Race

HP

MP

STR

VIT

DEX

AGI

INT

PIETY

LUK

MP

HUMAN

60

20

8

7

7

6

8

5

8

20

ELF

50

30

6

5

8

8

10

8

4

30

DWARF

80

15

9

8

8

4

5

9

5

15

GNOME

70

25

7

7

4

7

6

10

6

25

PORKUL

50

20

5

6

9

12

7

7

15

20


Humans
– Suitable for all classes. They don’t excel particularly well in any one class, but are not deficient in any area to exclude a class from being selected.

Elf – Oriented towards magical classes due to their high intelligence and piety. This makes them excellent mages and decent priest. Their low strength and vitality make them terrible choice for a fighter, and the low luck makes it very hard to be a successful thief.

Dwarf (Male only) – Highest starting strength and vitality of all the classes makes them excellent fighters and with the second highest piety they make perfectly good priest. Their intelligence is the lowest of all the classes make in near impossible to be a good mage, and there luck is the worse of them all making a thief very hard to play.

Gnome (Female Only) – Excel at being priest, with the highest piety of any class this is the default choice for anyone thinking of making a priest. They have a decent amount of strength and vitality that one could make a go of being a fighter, but stay away from this class if you want a mage (second lowest of all races) or a thief.

Porkul – Are the luckiest race inall the land. With a 15 starting luck you will be hard pressed to make a thief with any other classes. To make up for such a high starting luck(15) and agility(12) the other stats are severely limited making it down right wrong to think of playing any other class with this race.

Classes

In Wizardry Online any race can be any class, however, like mentioned above, there are some races better suited to being a particular class then others. There are 4 classes you can choose from; Fighter, Mage, Thief and Priest.

Fighter – Probably the easiest class to play of the four. They start with high HP and are strong in attack and defensive skills. Fighters are not able to cast any spells at all, and are very weak against magic attacks. Fighters can be from any alignment and must have strength of at least 8.

Thief – Is probably the hardest class to play. With sneaking around, laying traps, and making sure you’re behind mobs/players for best damage you will have your hands full. Thieves can quickly turn the tide of a battle in your favor, or against it in a heartbeat. Thieves can only equip light armor making them easy prey. Thieves must be neutrally or chaotically aligned and must have dexterity of at least 8.

Priest – Specialize in healing and buffing. Any serious group will need one to sustain its members in the long battles and hard hitting fights that will be faced. They have high HP’s so are able to take a hit and like fighters can wear heavy armor. Priest cannot remain neutral in this world and therefore must be either a lawful or chaotic aligned.

Mages – Specialize in the arcane. Mages are the highest DPS class in the game when played properly. They however have very low HP’s and very low defenses against physical attacks.They are a must have in any group looking to take on hard monsters, and can solo effectively if they know what they are doing. Mages can be any alignment and must have an intelligence of at least 8.

Class starting Statistics modifiers

Class

STR

VIT

DEX

AGI

INT

PIETY

LUK

Fighter

+2

+1

0 0 -1 0 0

Thief

+1 0 +1 +1 -1 -1 +1

Priest

0 +1 0 -1 0 +2 0

Mage

-1 0 0 0 +2 +1 0

Now I hear you all saying, “You told us any race can be any class, but then *insert race* should only be *insert class*.”

I hear you all I really do; this is where your bonus roll comes in. When you decide what race you want, let’s say Porkul, and you decide that you indeed want to be a fighter; you will notice that you need at least an 8 in str to make this happen. Once you have selected your race you will get a bonus roll of the dice. This will give you a number from 1-70 with most numbers being in the 7-9 range. You will then be able to get the stats you need up to at least the minimum if not higher than what is required for that class. If you get a low number and you don’t like it don’t fret, you can re roll as many times as you want to get a higher number so you can make that perfect Porkul Fighter or Elf Thief.

Once you have assigned all of your bonus points, selected your alignment you will then be able to pick your class and see what starting skills you get. Now all you need to do is give it a name and start adventuring!

 


Update: 9 December 2012 – Character Creation Tips from Piestro, Wizardry Online’s Community Manager
Wizardry Online can be incredibly dangerous and challenging, and as you’ve heard… unforgiving! Make sure you get a good start! After significant experience, and our share of Perma Deaths, we’ve put together the following tips to help guide you through your first character creation.

Don’t be afraid to re-roll a few times to get your stats the way you want them. Good starting stats are very helpful for much of the early game in Wizardry Online, and there is no penalty for rolling till you get the scores that you want.

Every Race can be any Class. There are no restrictions on class in Wizardry Online based on race. Classes do have minimum stats required, so if your chosen class is not available your stats may not be high enough. It’s highly recommended you pick a race that goes well with your particular class, at least for your first foray into Wizardry Online.

Not every Fighter needs high Vitality. If you want your warrior to be more of the damage dealing variety, you may want to focus more on strength instead. Vitality is never a bad choice, but it might not be your very highest stat depending on how you want to further develop your character.

Your Alignment matters. When choosing Lawful, Neutral, or Chaotic be aware that your choice may have long term repercussions. One of the most noticeable aspects of this choice will be in how some of your abilities function later on. Make sure to read through your ability trees to determine if your choice is the one that will make you happy. Your Alignment can change over time, but change may not be as easy as you would like.

FUN, A CLICK AWAY!