The official release brought in thousands of new players, many of which found that they’d be battling a menace deadlier than any high level demon or relentless PK… painfully long loading times. Community Manager Piestro hit up the forums to keep the community updated on the situation:

With the launch of Wizardry Online, we’ve identified a few areas of the game that could use some improvement. Our players have reported long loading times, especially when connecting to the game. We’re hard at work to improve this, and our Dev team will not rest until these issues are resolved. Over the next few days we expect there may be slightly more downtime than usual as we implement these improvements to the game. We can’t wait for you to join us in the excitement that is Wizardry Online!

Thank you for your patience,

Wizardry Online Community Manager


According to Piestro’s latest post, the devs are currently  working on several different ways to address the amount of time spent at “connect”, and any lag related issues on the servers themselves.



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Loktofeit On February - 1 - 2013

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