All the usual info, but with an interesting look at the type of gameplay we can expect in Wizardry:

The gameplay walkthrough highlighted the fast-paced combat and had an arcade-style feel similar to Vindictus. Ranged attacks seemed to work for pulling mobs, but it was much harder to land long-range attacks on moving mobs. Meanwhile, we saw the Thief dish out much more damage based on where he was in relation to the mob. As you’d expect, if the mob’s back was turned, it took a lot more damage.

October 29th starts Closed Beta. Cross your fingers that you’re in. If you haven’t signed up, head here to fill out a beta app today!
Read Massively’s Getting to Know Wizardry Online

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Loktofeit On October - 25 - 2012

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FUN, A CLICK AWAY!